I am not going to get into what the original SF4 added to the series, because this review is all about what Super adds. If it’s rendered in 3D, then it’s 3D to me. People like to call this 2.5D, but I prefer to just call it 3D. Super takes the original and rebalances a few characters while adding many new features, such as ten new characters, four additional stages, the return of bonus stages, and several online features.įor the uneducated, Super Street Fighter IV is fully 3D but played on a 2D plane. Super Street Fighter IV is, of course, the upgraded version of the original vanilla SF4.
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I may not be Daigo Umehara, but I still know the game. Just because I would be crushed in a real life or online tournament does not mean that my opinion of the game is not valid though.
#STREET FIGHTER 4 REVIEWS SERIES#
On the other hand, Ibuki came back to him pretty quickly.Let me just start by saying that Street Fighter isn’t my favourite fighting game series (that honour goes to Tekken) and I’ve never been “good” at it, just kind of passably average. John Funk unfortunately realized that playing Dudley isn’t like riding a bicycle.
#STREET FIGHTER 4 REVIEWS PS3#
This review was based on the PS3 version. Super Street Fighter IV is available on Xbox 360 and PlayStation 3. If you didn’t like the first game, it won’t win you over. Recommendation: If you liked Street Fighter IV, you will almost certainly love Super Street Fighter IV enough to find it worth $40. Still, at only $40 it’s a lot easier on your wallet than a full-fledged game. On the negative side, it hasn’t changed enough to win you over if you didn’t like the original, and one could argue that it simply hasn’t changed enough to be worth a buy, period.
#STREET FIGHTER 4 REVIEWS PLUS#
On the plus side, pretty much all of the additions and changes were positive ones, and the huge new roster is a ton of fun to play around with. If you didn’t like the first SF4, you probably still won’t like this game, but if you did like it, then there’s a lot more here to love.īottom Line: It’s Street Fighter IV, but better. With the additional characters new and old alike, it’s a glorious celebration of the classic fighting franchise – and even if it hasn’t changed much, it’s changed enough to be clearly head and shoulders above its predecessor. The Training and Trials modes still teach you the button presses to execute some of the more advanced attack strings (even if they made the perplexing and unwelcome choice to have to go to another screen to see the button inputs for the move at hand), but don’t tell you how or when to use them.īut the complaints are fairly minor, and pale in comparison to Super Street Fighter IV‘s strengths: It’s Street Fighter IV, but better. The animated intros and endings to every character’s Arcade story mode are still fairly low-grade and no attempt seems to have been made to match the mouth movements to the dubbing, whether in-game or out. What nits there are to pick are minor in the grand scheme of things. If you loved playing as upper-class boxer Dudley or young ninja Ibuki in Street Fighter III, and felt that your game was inferior for not having Cody and Guy from Final Fight (and more importantly Street Fighter Alpha), then seeing them in full, 3D, current-generation glory is a real joy. The real treat in SSF4 is the return of so many fan-favorite characters from old games. For the most part, they fit in well with the series, with Juri suiting people who like quick, mobile characters and Hakan a slower grappler.
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Two of the characters are completely brand-new: Vaguely psychotic Tae Kwon Do assassin Juri and oily Turkish wrestler Hakan are making their debut in this game. Super Street Fighter IV‘s ten new challengers swell the cast to an impressive thirty-five fighters, one of the largest in a Street Fighter game to date. The underlying engine and mechanics haven’t changed much, but what has changed is the game’s roster – and it’s changed for the larger. In the grand scheme of things it’s a fairly minor addition to the game, but it’s a nice little way to customize your character if you prefer what one Ultra brings to the table over another. Perhaps the biggest change to the game’s core mechanics is that every character in the game has had their arsenal grow slightly with the addition of a second Ultra attack that you have the option of choosing at the character select screen. Not much has changed as far as the basic underlying structure of gameplay is concerned – some moves have had their damage tweaked, some combos have been adjusted, and the whole thing has had another pass to correct glaring balance issues, but for the most part it plays the same as it did a year ago. You have your classic Street Fighter six-button attacks, you have the auto-guarding Focus Attacks that unleash a splattering trail of ink on the screen, and you have the devastating Super and Ultra combos that can turn the tide of battle in a pinch.